WARNING! It is compulsory to read and understand all the general rules, to understand and assume all the risks before to enter in the play field!
DEFINITIONS:
- THE MARSHAL :The official which give the signal for start, or of the game, or for interrupt the game(paintcheck, injuries, penalties)
- THE REFEREE : The official, and coach for each team- he is also responsible for following all the rules.
He must assured that the game can begin and reported to the Marshal.
He must signal any incident, injuries, or the necessity for paintcheck.
- THE SAFETY ZONE : Is the area where the players can remove the goggles, and put the barrel plugs.
It is only outside the play area.
- THE PLAY ZONE : Area where the game can be played.-In this area it is compulsory to wear safety equipment, and the barrel plugs can be removed.
- NO MAN'S LAND : Area where the players eliminated must wait until the game ended.
NO MAN'S LAND is in the play zone, so it is compulsory to respect all field and safety rules.
- CAPTAIN : Each team must have their leader, named CAPTAIN.
IN THE FIELD:
P aintguns must have a barrel blocking device (plug) inserted in barrel at all times, except while on the playing field or in the shooting/chronograph range. All the players must use all the devices under these circumstances, otherwise the penalty it will be the elimination.
I t is mandatory for every person (judges, players and spectators) to wear goggles when they are directly exposed to fields while games are in progress, or when they are directly exposed to any authorized shooting area while paintguns are being discharged.
E ach goggle system must include an approved full facemask and ear protection made specifically for that model of goggle. The goggle system components shall not be altered from their original factory condition. All goggle systems are subject to safety inspection and approval.
PENALTY: PLAYER ELIMINATED.
GOGGLES MUST BE PROPERLY WORN IN "GOGGLES-ON" AREAS!
A n active player who deliberately removes his goggles (sufficient to expose the eyes) during a game, other than with the approval and under the direct supervision of a judge shall be eliminated from the game. Failure to wear approved eye protection or removal, including lifting above or below the eyes, or away from the face (i.e. so as to wipe moisture); other than with the approval and under the direct supervision of a referee, shall result in the following penalty.
PENALTY: PLAYER ELIMINATED .
I f a player is hitted, he must yell “OUT” to let other players know he has been eliminated. A player is eliminated from the game when he is marked anywhere on his body, clothing or equipment .
S tart of Game. When the Referees are sure that the game can begin, they rise the right hand to the Marshal ; after that the Marshal must give an horn signal once to start the game.The countdown and "game-on" signals will be issued to both teams simultaneously. No more than the prescribed number of players may be on the playing field when the game-on signal is given or at any time during the game. A team may start the game with fewer than the prescribed number of players. Games will not be delayed for late players or for equipment malfunctions. A referee will eliminate any player who is not within his team's starting area when the game-on signal is given or who leaves the starting area before the "game-on" signal.
PENALTY: ELIMINATION
I f two or more players are marked simultaneously, both shall be eliminated. A judge will decide which player(s) is eliminated when the players involved do not agree on the order in which they were marked.
A player who fails to continuously call for a paint check after an obvious hit which the player cannot visually verify commits an infraction. It is compulsory that in this case the player yell “Paint Check”.
PENALTY: ELIMINATION
A player who deliberately hides, removes, or conceals a paint mark commits an infraction.Any arguments, abusive, or obscene language with players, referees, or judges on or off the field .
PENALTY: ELIMINATION
A ggressive physical contact with an opponent including grabbing paintguns.
PENALTY: ELIMINATION
D eliberately shooting at a referee, judge, spectator or eliminated player.
PENALTY: ELIMINATION
S hooting another player at pointblank range and deliberate shooting at the unprotected head, neck or groin areas. This penalty would not apply if it occurs under regular game conditions where a close range shot is required to eliminate a player.
PENALTY: ELIMINATION + OPPONENT STAYS IN.
D uring game play, a player marked by a paintball shot by himself or by his own teammate is eliminated.
FOR EACH PLAYER WHO IS CONSCIOUS OR NOT, THAT HE'S BREAKING THE RULES, AND IS NOT LEAVING THE GAME, THE REFFERE , OR THE MARSHAL MUST YELL : “ “Colour- No.(registration No.) LEAVE THE GAME-e.g. : 6 red LEAVE GAME!- IN CASE OF REFUSE, THE PENALTY IT WILL BE: TEAM DISQUALIFIED!
I n the event a player's mask is accidentally knocked off while in the firing zone, that player must immediately drop to the ground , face down, cover his face/head with his arms and yell” STOP THE GAME” as much as necessary until the game has stopped.
A player must never purposely shoot directly at the head of another player from a distance inside 10 feet.
I f a player is injuried on the field during a game play he should follow the rules for a lost mask . He must dropping to the ground and calling “STOP THE GAME”. All players must respect this and stop firing immediately. A referee, at his discretion, may stop play on the entire field for an injury, illness, or an emergency (such as lightning). Unless otherwise directed by a referee, if a game is stopped for any emergency, all players must hold position until their exact locations are written down by the head field judge. The head field judge must also record the exact time that the play was disrupted. The time clock cannot be stopped for an injury or illness, but at the Ultimate Referee's discretion, the game may be restarted or replayed at a later time. THE REFEREE CAN WHISTLE ONCE (SHORT WHISTLE).
I mmediately upon determining that he has been marked, an eliminated player must remove his armband, raise his paintgun over his head, and exit the field immediately and in such a way that he does not interfere with live play. In addition, IF THE PLAYER ELIMINATES HIMSELF from the game, he may announce a single time that he is eliminated. The player is only permitted to announce that he is hit if he calls HIMSELF out of the game. The player must make no vocal sound or unnecessary noise if he is eliminated by a referee.
A n eliminated player must exit the field as quickly and directly as possible, following the directions of the judges. A player should insert a barrel plug into his paintgun's barrel when he crosses the field boundary. An eliminated player who fails to proceed promptly and directly to the field's holding station, without stopping to spectate, commits an infraction.
A n eliminated player who communicates, verbally or visually, with his teammates, commits an infraction. With the exception of a single audible announcement when a player calls himself out, eliminated players must leave the field without signaling, verbally or otherwise, to teammates, opposing players, eliminated players, or spectators.
PENALTY: TEAM DISQUALIFIED
E liminated players may not pass equipment or supplies to a teammate. Any player who receives passed equipment will also receive a penalty.
PENALTY: ELIMINATION.
A ny person directly associated with a team playing in an event (coach, sponsor, reserve player, player on roster, etc.) who deliberately speaks, gestures or otherwise signals such that would communicate any pertinent game information to active players on any field, shall incur a penalty against the team with which the person is associated. If the person's team is playing on the field where the violation occurs, penalty points shall be assessed against the team in that game. If the violation occurs elsewhere, penalty points shall immediately be assessed against the person's team.
PENALTY: ELIMINATION.
PAINTCHECKS :
P aintchecks may be requested by any active player any time during a game, but judges are not required to respond to superfluous and/or distracting requests. Nor will judges answer questions regarding game situations (e.g., time remaining, location of flags, disposition of active players, etc.). The time clock is not stopped for paintchecks. IN THIS CASE THE PLAYER MUST YELL “PAINT CHECK!”
N eutral Paintchecks: A judge will perform a "neutral" paintcheck if, in the performance of the check, he will expose the player to hits or interfere with normal game activity. A player becomes neutral only when a judge gets close enough to touch the player, calls out "This Player is Neutral", and signals the player's neutrality to the rest of the field. However, until the referee has called the player being checked "neutral", play continues. Failure to cease firing and/or movement toward a neutral player constitutes a violation.
PENALTY: ELIMINATION
A player who calls for a paintcheck on himself remains in play unless and until a judge performs a "neutral" paintcheck on him.
W hen a judge performs a "neutral" paintcheck, he must signal the player's neutrality to the rest of the field by 1) calling out "This Player is Neutral" or 2) raising one arm/hand high above the player's head.
FLAGS & FLAG CARRIERS
T he flag may be handed off between active players. A flag may not be handed off or relayed from an eliminated player to an active player.
PENALTY: BOTH PLAYERS ELIMINATED AND FLAG RETURNED.
A flag carrier must carry the flag in plain view of referees and other players on the field. He may carry the flag openly in his hand or around his neck, but must not use the flag as a shield, nor may he intentionally discard or hide the flag.
PENALTY: PLAYER ELIMINATED AND FLAG RETURNED TO CENTER STATION.
A n eliminated flag carrier must immediately drop the flag, call himself OUT, remove his armband, and raise his paintgun and arms above his head to signify his elimination and immediately leave the field.
PENALTY: FLAG RETURNED
GAME END SIGNAL: A game-end signal will be sounded if:
The flag is hung.
The time period for the game expires.
All shooting must cease at the game end signal, and players on the field should install barrel plugs.
A horn will sound to announce the end of game, and it will be given from the Marshal. Before that, each referee must raise the right hand, in front of the Marshal, to give him the liberty to announce the end of the game.
SIGNALS :
- HORN SOUND : TO MARK THE BEGIN/ END OF THE GAME
- SHORT WHISTLE, AFTER THE YELL(STOP THE GAME): TO MARK ANY INJURIES,OR AN ACCIDENT, AND STOP THE GAME,OR TO ANNOUNCE THE REPLAYING OF THE GAME.
- OUT(YELLED BY A PLAYER) : TO ANNOUNCE AN ELIMINATED PLAYER, AN ELIMINATED FLAG CARRIER, OR TO REQUEST CHRONOGRAPH CHECK
- PAINT CHECK(YELLED BY A PLAYER): TO MARK A REQUEST FOR PAINTCHECK BY REFEREE, OR MARSHAL
- RISING AN ARM BY A REFEREE OVER A HEAD OF A PLAYER:
TO ANNOUNCE THAT PLAYER IS NEUTRAL FOR PAINT CHECK OR OTHER REASON AND CANNOT BE A TARGET.
- RIGHT ARM RISED OVER THE HEAD OF A REFEREE: TO ANNOUNCE THE MARSHAL THAT THE PLAY CAN BEGIN, OR END.
- No.___ LEAVE THE GAME! – TO ANNOUNCE A PLAYER THAT IS BREAKING THE RULES AND MUST LEAVE THE PLAY ZONE .
- THIS PLAYER IS NEUTRAL: TO ANNOUNCE THAT PLAYER IS NEUTRAL, AND CANNOT BE A TARGET
- STOP THE GAME AND FOLLOWED BY SHORT WHISTLE (YELLED BY A PLAYER OR A REFEREE OR MARSHAL)TO ANNOUNCE AN ACCIDENT OR INJURY THAT HAPPENED IN THE FIELD
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